The War on Used Games

As we prepare for the coming wave of next-generation systems, we should anticipate improvements in all the good things we associate with the current crop of systems. Moving forward, we expect better graphics, faster processors, and more engaging games; you get the idea. But not everything we anticipate will be a progressive movement for gaming. At least, as far as Sony and Microsoft are concerned, you can wave goodbye to playing used games on their systems. Although these are just rumors, it wouldn’t be surprising if they came to fruition. It’s very plausible, especially considering several game publishers have already fired shots at the used game market.

Most notable is Electronic Arts(E.A.), which became the first publisher to institute charging gamers who bought used games a fee to access codes that come with the game. To elaborate, Downloadable Content(DLC) codes are included with new copies of a particular game, and only with those codes can that content be accessed. E.A. expanded its project to include playing used games online. Gamers would now have to pay $10, in addition to the cost of the used game that they purchased, to have access to the online components of their game. Ubisoft has since followed suit, requiring an online pass for its fun. You can identify the games which require online access as they bear the “Uplay Passport” logo on the box.

Ubisoft decided to take things further and implement Digital Rights Management, a practice often associated with DVD or CD anti-piracy efforts. Assassin’s Creed 2 was the first game to be affected by this practice. To play the P.C. version of Assassins Creed 2, gamers must create an account with Ubisoft and remain logged into that account to play the game. If you lose your internet connection, the game will automatically pause and try to re-establish the connection. However, if you’re unfortunate enough to be unable to reconnect to the internet, you’ll have to continue from your last saved game, losing any progress you may have made since then.

While Digital Rights Management has been used to combat DVD and CD piracy for quite some time, this will mark the first time it’s been used for a video game. In light of Ubisoft’s implementation of DRM, Matthew Humphries of cautions that it’s feasible that, eventually, even console games will require online registration. This will be the case for all of Ubisoft’s P.C. titles, regardless of whether one plays single-player or multi-player.

So what’s the reason for all of this? According to Denis Dyack, the head of Silicon Knights, the sale of used games is cannibalizing the profit of the primary game market. He also claims that the used game market is somehow causing the price of new games to rise. His proposed solution is to move away from physical disks and embrace digital distribution. He’d like to see services like Steam or E.A.’s Origin replace traditional hard copies. There are even rumors that the X-Box 720 will embrace the exclusive use of digital downloads and not use disks. Whether Microsoft will follow through with that plan remains to be seen.

One could argue that Sony has already laid the groundwork for preventing used games from functioning on their future system. At the very least, they’ve already made quite an effort to make used games significantly less desirable. Kath Brice of reported that the latest SOCOM game for PSP, SOCOM: U.S. Navy SEALs Fireteam Bravo 3, will require customers who purchase a used copy to pay an additional 20 dollars to receive a code for online play.



I’d like to see some quantifiable evidence to support the claim that used games are hurting the sales of new games. Without some facts, it sounds like a lot to do about nothing. Case in point, within 24 hours, Modern Warfare 3 sold 6.5 million copies, grossing 400 million dollars in sales. Correct me if I’m wrong, but you haven’t heard Infinity Ward complaining about the used game market and it affecting their bottom line. That’s likely because they’re too busy counting their money earned by creating games people want to play. Imagine that. Maybe the problem isn’t that used games hurt the sale of new games, but the problem is that game developers need to make better games that gamers are willing to pay full price for.

I think not every game is worth $60 simply because it’s the suggested retail price. Looking at things objectively, not every game is created equally; therefore, not every game is worthy of costing $60. Whether it’s because that particular game failed to meet expectations and live up to the hype or because it lacks any replay value, it’s ludicrous to argue that gamers should pay top dollar for every game, especially when they all too often turn out to be horrible disappointments, like Ninja Gadian 3, or they’re riddled with glitches like Skyrim.

I suspect that the War on Used Games is nothing more than a money grab by developers, upset that they cannot cash in on a very lucrative market. To put it in dollars and cents, in 2009, GameStop reported nearly $2.5 million in revenue from selling used consoles and games. And not one red cent of that profit reaches the pockets of game publishers. Greed as the motivating factor for declaring War on Used Games is transparent, especially considering that when GameStop began separating their revenue from new games and used games in their financial statements, E.A. instituted their 10-dollar fee for used games.

Without empirical evidence, I’ll have to settle for anecdotal. I’ll use myself as an example. I’m planning to purchase a used copy of Ninja Gaiden 2. I’ve never been a huge fan of the series. I didn’t play the first one because I didn’t have an Xbox; at the time, it was an Xbox exclusive. And I never played the original version. I was never clamoring to play Ninja Gaiden 2.

However, the innovation in the second incarnation of the game, which allows you to disembowel your enemies, is enough of a novelty that I’d like to play through it at some point. I can buy it now, used, for about 10 dollars. If it were only being sold at full price, I would more than likely pass on playing it altogether or maybe rent it. My point is that game developers are not losing money because of used games; you can’t miss money you weren’t going to receive anyway. They’re simply not getting the money they weren’t going to get.